Director Stig Asmussen of Respawn sat down withEWto discuss the game’s story, new characters, and mechanics.
Entertainment Weekly: Why did Respawn decide to set the game between the Jedi eradicating Order 66 andRogue One?
And it also was something that we felt was a little untapped.

Credit: Star Wars to EA/Respawn Entertainment
His motivation is to stay alive.
Early in the game, he basically outs himself.
Early on he hooks up with Cere and Greez.
His life has turned upside down.
How is Cere affiliated with the Jedi Order?
She’s a former Jedi.
What’s his story?
He’s a member of a new species we’ve created.
Cal also has a cool new droid helping him out, BD-1.
Is there a story behind the design of that character?
So it was born out ofTitanfall.
There’s another funny part about the name too.
And our codename was Bird Dog.
How has it been working with Cameron Monaghan to bring Cal to life?
He’s become Cal in a way we never had on paper.
Then when we got on set, he really embraced and expanded the character.
Some Dark Side foreshadowing there maybe?
No [Laughs].
What other styles of games or specific titles did you take inspiration from forFallen Order’s gameplay?
Metroidvania, I guess.
you’re able to travel to those other planets whenever you want, once they’re unlocked.
For example, there’s a moment on Kashyyyk, where [Cal] found an upgrade for BD.
What was the inspiration for the combat mechanics?
What combination do you use those tools in?
So those were the major influencers for this game.
you might see it has a very Japanese [influence].
There were some timing-based parries and counters involved in the combat shown in the demo.
Generally speaking, how forgiving are those parry windows?
Is it as difficult to master as thoseDark Souls-style games?
I’m pretty good at my game, andI’m really bad atSekiro.
From the demo, it looked like there may also be some influences from action/adventure titles likeGod of WarandUncharted.
Would you count those as inspirations as well?
We just have a few sections like that.
What will the scale of this game be like?